(Zoom in if needed to get the full details.)
Drawing outlines in a manner of which a human easily does it on paper is apparently very difficult for a computer. I see the exact same issues in the Freestyle drawing, as in Solidworks Composer from Dassault Systemes, which is the world’s largest CAD corporation.
Now, getting Dassault to listen is impossible (unless you’re Boeing/Lockheed), so I wonder if the Blender developers are more forthcoming?
The simplest solution I can think of for the above problem is this:
- Minimum line length - A filter for either Line Set/Style that removes all lines under this length.
The next level solution is perhaps along the lines of:
- Auto-connect short lines - A filter that sorts all micro lines into groups according to their proximity, and then connects them into a single line (perhaps using maximum 2D angle detection).
I hope this sounds feasible?
Then again, is anyone even working on the Freestyle renderer these days? It seems like a highly specialized tool separate from much of Blender.