…how about this idea for sculpting on a drawing basis ? :
- layout :
…1- 3d panel to view result .
…2- 2d panel divided into two panels :
…ِA- dimension panel .
…B- color panel .
…* dimension panel :
for drawing the outer perimeters of the model on 3 dimensions separately x ,y and z … starting with y and viewing the result directly live on the 3d view … then switch to x and z before moving to the color panel and moving on to the next part of the model.
…* color panel :
sculpting using only colors ranging from blue to red to define depth on the flat 2d color panel … while viewing the result sculpted on the model with dimensions “applied already” in the 3d panel … then back to dimension panel to make another part of the model …
…* notes :
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this way we can also draw topology easily for animation purposes and control UV.
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we may have the ability to import 2d images drawn in external applications for the dimension and color panels .
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we may also draw the internal shapes in dimension panel with a different color and define which surface we are sculpting on in the color panel.
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and who knows… we might use it for animation as well .