Jensen's sub surface scatter table in Blender

Is there an equivalent table or way to pass in Jensen’s table data (milk, skin etc) to SubsurfaceScatteringNode. We’re replacing an old set of code that used dipole calculations and I noticed that bssrdf.h does some dipole calculation but for some generic value. Is there a way to get this code to use jensen’s table data? We’d like to eliminate our own dipole calculation since it apparently stacks on top of the code in bssrdf.h

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Theoretically :

-Randow Walk (Fixed Radius)
-Radius = (1/(Abs + Scat’))
-Scale 0.01 ( 1 cm)

Chicken1

I didn’t manage to use the new auto radius’s random walk.