Depends which segment of the industry.
I work in Broadcast TV in the US. The principal content house for talent shows I’ve worked on over the last two years is a company in Berlin that has a 100% Mac pipeline.
VFX in film has tons of PC and Linux, sure.
I’ve definitely noticed a bias in broadcast and feature film types that makes them assume their particular segment of the industry are somehow more pro than other segments.
For clarity’s sake, I do vfx work for TV, Concerts/Touring, Corporate and Arts/Installation.
If I’m on a project where I have a dedicated seat at a workstation, it’s almost always a PC. My traveling laptop is a Macbook Pro which I like because it actually hits a great sweetspot for power, ergonomics and battery life. Tons of projects get started or tweaked on it, though nothing really ever gets finished on it.
Metal support for cycles would be lovely, but not having it isn’t a deal breaker. There are many other features that blender already brings to osx that are easy to overlook. For example, I think blender has one of the most intuitive mac trackpad implementations of any 3d app. You can navigate blender’s 3d viewport, including pinch-zoom, pan, orbit using trackpad gestures, and everything pretty much behaves as expected. Blender’s support of the touchpad on my Razer laptop is third-rate by comparison.