The stylized “C” character stands for Cycles, obviously.
The color is orange with a blue dot in the center, reminiscent of Blender’s logo.
The “C” itself is faceted in a gradient of the orange color (ranging from magenta to pale yellow). It is also suggesting the following ideas:
Flat shading (a flat shaded mesh, catches light differently on each of its facets according to their normals and the light source)
Chromatic circle (idea of a palette of colors)
The hexagon and the white lines coming from it, shape the “C” like the lens of a camera (Aperture) suggesting photography and hints that Cycles is a render engine.
Note: I don’t know what is the font used in the Blender logo, so I put Arial. ^^
A C that is composed of lines that symbolise both light bounces off a sphere and light rays from a light source. The font is the default BFont with reduced kerning - I quite liked how clean it is.
i think since blender now has two powerful engines both should have similar design that follows blender’s brand and logo, they should be distinguishable but not too different …here is my quick attempt
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NICE! The typography could be different. But the logotype is great. Have you tried a version with less “rays”? Like 9 rays instead of 11. So it’s still readable in a smaller size.
I had some time to do some sketching for the logo, I was mostly playing with different forms and shapes, and tried to stick to the Blender color scheme in general.
Thanks! All right, time for me to get working. This is so encouraging that someone really pays attention and read these threads. I´ll upload mine when ready.
Woh00!
Question: Are you also looking for an eevee logo? If so, who approves it?
What happens if we have 2 rendering modes´logos on public presentations? Will there be confusion?