When loading in a rigify rigged character from 2.79, the custom shapes seemingly are lost. In order to recover them, you have to go to each bone in the Outliner, go to Bone tab and turn on wireframe. There is no other way to do this. I cannot group select bones and do this. Is this an issue with scripting differences between 2.79 and 2.80? Who will fix this? The problem does not occur with rigify rigs generated in 2.80. I would prefer not to start over with creating a new rig and lose all the work I did in 2.79. If there is someone outside of the Devs who is in charge of this, please let me know who they are so I can contact them. Thanks.