GSOC 2024: UV Stitching Improvements

Week 1 Progress:

During the first week of my project on improving the UV Stitch Tool for Blender, I focused on reviewing the previous year’s GSOC project related to the tool. This review helped me gain a better understanding of the current codebase. However, I encountered a setback when a bug in the debug build prevented me from entering the UV workflow. I filed a bug report, and with the help of the Blender development community, the issue was resolved, allowing me to proceed with my planned work.

In the upcoming weeks, my primary objective is to develop the functionality to merge a subsection of the shared edges between two UV islands. For week 2, I will focus on implementing the functionality to highlight shared edges between islands. Additionally, I will begin working on the UI popup that allows for sub-seam selection.

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