GSOC 2024: UV Stitching Improvements

Week 11 Report

This week, I completed the implementation of the deform functionality using linear interpolation. Users can now activate this feature by checking the deform checkbox. To fine-tune the effect, I introduced a threshold slider that serves as a range delimiter, allowing users to apply the deformation to only a specific portion of the meshes within the island. Additionally, a deform strength slider was added, which controls the intensity of the deformation on the vertexes within the defined threshold. These enhancements will enable more precise control over how the deform operation impacts the meshes.

Pre-deform operation

Post-deform operation

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