GSOC 2023: UV Editor Improvements

Report Week 2

This week I focused on fixing my implementation of Select Random based on feedback from my mentor. This needed to be done as UVs connected to multiple faces were more likely to be selected. As suggested, I utilized element maps to try to solve this issue and spent time figuring out how they work and how to use them. However, due to family visiting I was not able to spend as much time working on it as I wanted to.

Overall, I did not complete as much as I wanted to this week, so my main goal for this coming week is to finish the Select Random operator and hopefully start the next task.

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