GSoC 2020: Editing Grease Pencil Strokes Using Curves - Feedback & Suggestions


Since the Blender 2.8 update, that introduced the Grease Pencil object type, there are a couple of primitives that can be added in the Grease Pencil draw mode. The user can draw a shape (e.g. a circle, arc, rectangle, etc.) using the respective tool, edit it and confirm the creation of the stroke. After this step, the shape can no longer be manipulated as a curve. I propose to add an interactive edit mode tool, that allows the user to manipulate any Grease Pencil stroke using curve handles.


There are already multiple ways to shape a Grease Pencil stroke, including proportional editing and sculpt mode. But when it comes to, for example, inking a drawing, precise control over the curve of a stroke is essential. Moreover, users who are used to working with curves, as is common in most 2D illustration software, will be able to work in an environment that they are familiar with. This will make it possible for more people to join the Blender community. And finally, it will open up the possibility to build new tools on top of. One idea is to extend the curve primitive to be able to add more points similar to the “Polyline” tool.


The plan is for the user to have access to a new tool in Grease Pencil edit mode. There it can be selected as the active tool in the toolbar or called through an operator. By activating the tool, the user will be able to manipulate any selected stroke as a curve using handles.


In terms of workflow, the interface will be similar to the “Knife” and “Bisect” tools when editing meshes: the tool will stay active until confirmation. Upon activation, a curve including handles will be drawn over the selected stroke. Then the user can edit the curve and finally confirm the changes.

Mock up showing the different steps in the operator. 1) Select stroke to edit. 2) Activate tool/run operator; a curve is displayed over the stroke including handles. 3) Edit the curve with the handles 4) Exit operation; transformations are applied.

The user should be free to move the view around and also move the handles in the 3rd dimension. Furthermore there should be a way of adding/deleting a control point, e.g. Ctrl-clicking on a handle removes it and Ctrl-clicking on the curve adds a new handle.

I also would like to add options to the operator such as:

  • Re-sampling the stroke after confirmation to make it fit the curve better.
  • Allow the user to adjust how good the initial curve fitting is (number of initial control points)

There are a whole lot more possibilities, but this should be a good start.


Because Grease Pencil strokes are a chain of line segments, we need to use a temporary curve data structure that we will convert to and from. This data structure will also be used to draw the curve to the screen.
For doing the curve fitting, I plan to use curve_fit_nd, which is already included in Blender.
Overall, I will try to adapt as much as possible from existing interactive operators such as the “Knife Tool”.


I am a 24 years old computer science student from Germany studying at the Technical University of Berlin. Currently, I am living in Vienna and finishing my bachelor thesis. Through my work and studies, I have over 5 years of experience programming in C/C++ and Python. I am also used to working in teams using Git and familiar with Phabricator. Blender became interesting to me in the 2.46 era (2008). I have been following the development and production of the open movies since then. The first time I contributed to the code was during the “Task Force” when the 2.8 Code Quest was happening. In the last couple of months I have been in contact with Antonio Vazquez (Grease Pencil coordinator), working on improving the fill tools for Grease Pencil.

You can talk to me directly on


Hi, I made a similar suggestion a long time ago on RightClickSelect. It is different because it is intended to modify sections of the stroke, and smooth the ends.
I put the link in case it contributed something, although perhaps between your proposal and if Smooth Points could work with Proportional Editing, it would no longer make sense.
Good luck with the project.


@LazyDodo is kind enough to provide windows build for my branch! You can download it here :slight_smile:


Marcelo Gomez is doing some interesting work that is somewhat similar to what you are trying to achieve did you have a look or reach out to him?


I have seen the addon before :slight_smile: I think it’s really cool and useful, especially for animation I think. In terms of the implementation, this project is very different, since he is working with existing features and the Blender Python API. Obviously once my project becomes usable, feedback on the UI, tools, etc. are always welcome here in the thread!

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