GSoC 2019: Outliner Improvements Ideas

Idea: shift + click or equivalent to select long list of objects, selecting the first one and then shift+click in the last one, like in the windows/linux file explorer

Wish: good luck and enjoy!

Cheers!

So, Iā€™ll ask again.

Any answer on this?

@Antaioz Sorry I missed that! If Iā€™m understanding correctly you mean will there be a way to set the active object in the outliner like in the viewport?

If so, then yes! Iā€™m working on it! Here is a GIF of my progress :slight_smile:

outliner_day_two

I think that GIF answers the question, but maybe Iā€™m mistaken.

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Not only did you not bother reading the initial proposal, which mentions range selection, but you also ignored the reply that was made to you that said ā€œitā€™s in the proposalā€ (paraphrasing) - all of this is not very constructive.

@natecraddock this is looking great

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Ok, yes, I mean that, I missed that, great to know that itā€™s under the proposale already! :slight_smile:

Thanks!

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Someone said to put this suggestion here :slight_smile:

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Better yet, just do it like c4d:

2019-05-30_00-09-42

Easier and faster. :wink:

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I think it would be really useful if the visibility/renderability of collections could be controlled with keyframes and drivers, so that you can very quickly keyframe the visibility/renderability of several objects at once.

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Hi. Small idea: double click on this empty area (not on the collection name) to select collection hierarchy.
Outliner-double-click Outliner-double-click2

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I suppose the option in the conetxt menu could be easier implemented but yeah the one that projected the Cinema 4d UI was a genius. Too bad Cinema 4d modeling and game content creation was kinda forgoten. Stupid development. Still the current somehow limited tools cinema 4d has are some of the most refined out there.

Maybe it was already mentioned, but it would be nice to be able to organize the objects by type, so that all the lights remain together, for example.
It would be great to be able to sort by any attribute (position, size, visibility ā€¦)

Preview the object under the pointer, clicking the right button would be very useful, I think.
Normally, you have to select it and zoom in on the 3D view to see if it is the desired object, and it is not very productive.

@ZanQdo Setting the active camera is a great idea! Iā€™ll add it to the list

@Regnas Each camera object has the camera datablock as itā€™s child. It actually shouldnā€™t be too difficult to set active camera by clicking on the icon. It would be similar to clicking on the mesh data icon to enter edit mode. This could be a feature, as well as the context menu.

@NoahJamesBradleySmit It would be nice to keyframe collections. I wonder if there is a reason why they cannot be keyframed at the moment

@another0ne I hadnā€™t considered double click as an interaction method. I like it :slight_smile:

@wevon While sorting by type would be nice, there is already a filter by type feature. Iā€™m not sure if sorting would be a large enough improvement to merit adding that feature. Iā€™m not entirely understanding the preview object under the pointer. Do you mean to highlight the active object in the 3D view that is about to be clicked in the outliner?

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I was referring to seeing miniatures, of objects. Not all, just the object under the cursor in Outliner.

Displaying a preselectio in the 3D viewer would also be fine, although the object may be left out of the camera.

Got it. Thatā€™s an interesting concept. I can see why it might be useful but Iā€™m not sure how the representation of the object would be shown in the outliner. For now, you can select an object in the outliner and then in the 3D view press ctrl + numpad . to align the view to the selected object. Itā€™s not the most elegant solution at times, but it works.

@natecraddock I could be wrong, but my understanding is that collection visibillity isnā€™t an actual property of the collection, but rather itā€™s just a convenient thing so you donā€™t have to manually disable all of the objectsā€™ visibilities. Since itā€™s not technically an actual property, it canā€™t be animated.

@NoahJamesBradleySmit Thatā€™s right, I had forgotten that not all props are defined in the RNA. Thanks for the reminder :slight_smile:

And this should be keyable :heart:

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Right now we have to unfold the hierarchy of an object to select the Object Data icon to enter in Edit Mode, but this unfolding is unnecessary since the same icon is when the Object is folded.
image
What if we just click on the icon to enter to Edit Mode without unfolding it and click on the object to exit Edit Mode?

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In some way I would like to get rid of those icons since some objects donā€™t have any use for it like the Camera, if you unfold it and click on the here image nothing happens and this goes for lights as well. so having this icon which is exactly the same as the object makes the Outliner with redundant visual information.
Butā€¦ if you for example double click on that icon then the Object data tab gets open, then there is a use for that icon.

Hope it makes sense.

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That would be awesome. It was something I tried to do but failed miserably. The one obvious Boolean doesnā€™t do it and I spent some time in vain trying to find what was keeping it from working on a collapsed row. Expecting a ā€œwell, duhā€ moment when someone does it right.