GSoC 2019: Core Support of Virtual Reality Headsets through OpenXR

Hello!
This is correct. We hope we could (and can in the future) help to provide code for giving Blender a great VR/AR/XR user interface.
But BlenderXR was only a temporary branch and is not intended to compete with the normal Blender development.
Please let me know if there is any way we can help this GSoC project to be successful.

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