GSoC 2019: Cloth Simulator Improvement

Thanks for linking the video, very cool! I am concerned, though, that it will be difficult to use the Surface Deform/Mesh deform modifier with the new cloth simulation. Something I like to do is create a simple “simulation” clothing object, which is flat and lo-poly, and a “render” clothing object, which has thickness and more detail. I like to put a solidify modifier on the simulation object, and bind the render object to it using Mesh Deform. Sometimes I can skip the solidify modifier, and use a surface deform modifier.

IMO this is the best way to animate cloth, since you can get the same motion as the cloth on any object, regardless of topology. Cloth simulation tends to screw up thick meshes, and often this thickness is necessary in the model.
I can’t upload a .blend here, I’ll link you it with OneDrive.
Thanks!

example blend