Is there anyway we could have the PBR node working in standalone mode in the GE before 2.79B? or C?
also Tristan made a very very useful node for bge (game object color node) - it is remarkably useful to drive nodal GLSL shader effects -
( https://www.youtube.com/edit?o=U&video_id=Hm_L_ozzJg8 mind the audio it’s a bit loud - still adjusting)
any way we could add this back to vanilla bge GLSL nodes?
upbge - reinstancePhysicsMesh() 3rd argument (unique physics mesh?) - it’s essential to make worlds made of grids of libloaded objects, as the physicsMesh() is still a duplicate on a libNew mesh.
suspendPhysics() by youle? (super handy!!)
from 56 ms phyiscs to .5 or so from using it in physics LOD
(static mesh batching? instancing?)
if bge guts are to be left behind in the transition, could 2.79b or .c be a amnesty release?
(Tristan really added a number of useful things)