Geometry Nodes

We’ve talked about that before a few times. A couple related tasks:

Yes, we’ve done some design explorations on that topic here: Loops in Geometry Nodes [Proposal]

More patches!

Unfortunately there are a few definitions of discrete curvature and they all have their limitations, so there’s no one silver bullet here.

I’d be wary of going to far in this direction too quickly, but the next step in that direction is this task to make rotations more intuitive/useful: T92967: Add rotation data type

Geodesic distances would be great! There’s no task for that at the moment. Maybe a geodesic distance node could have a selection input, and outputs for the nearest selected index and the distance to it.

This is really more tied to the asset project. Node groups can be assets in the future, and there will likely end up being a preset system for assets. Which is great I think, since it makes sense to solve that problem in a generic way.

The string nodes do currently support fields, they’re just made to look like they don’t, because there aren’t yet any areas that can use string fields. String attributes will eventually be supported, but currently we only have a very inefficient way of storing them (hard-coded at 256 bytes per element), and we want to have a better way first.


If you sense a trend in my answers, yes, there are so many plans, and so many opportunities, but a limited supply of developers!

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