Hey thanks!!
Actually, with the flat plane ground case, I don’t even need the proximity (maybe, but I could be wrong), you are basically comparing the original position before instancing and the position after instancing, right? I haven’t thought about that
I’m doing a first attempt, Instancing a cube primitive created in the node tree it seems to work, but with a custom external pillar something goes wrong… not sure why:
Edit:
Never mind, I had an old build on this pc, I updated the build and now it works!!
Thanks a lot @CubicSpaceMon_K !! That was brilliant, and very helpful to grasp other aspect of fields that weren’t so obvious to me!
I hope that attribute stamping from point to instances will be implemented eventually!