Not sure if it already came out as a question but, did this building with geometry nodes and wondering whether it’s possible to make the Brick procedural texture shader seamless. Basically the wall is just an array of a wall piece, so the shader (and so the texture) is repeating itself over and over, if only it was possible to make the generated mesh by the geometry nodes an actual single mesh (so that the object coordinates wouldn’t repeat the procedural texture shader). May it be because they are instanced?
UPDATE 1:
Tried the solution from the official demo file (Demo Files — blender.org) which is to use an object for the coordinates, that’s nice but if you have extruded geometry from the wall then you get a rotated bricks textures.