Geometry Nodes

I tried to do some procedural cliff generator using the geo nodes, and while possible, the amount of mental overhead needed to deal with the nodes in the current state is just too much. There are some people who often argue against node based programming, claiming that it’s inferior to the text one, and limitations of current design give them a lot of ammunition for their arguments. It combines the worse of both worlds. Having to deal with constant typing of words into attribute fields, and having to interact with clunky, too high-level UI on the nodes to do even most essential of the operations.

I really hope this will be remedied by actually having something to use in those bright blue node slots, so I won’t have to do a giant, long snakes of the attribute vector math nodes and instead will be able to use it in the same way I can in Shader Editor.

Here’s some thingy that more or less allows you to sketch cliffs. But the performance isn’t great at the moment unfortunately, and also remeshing needs to happen on modifiers outside of the geo nodes:

I would attach the .blend file also but this forum doesn’t allow it (nor the zip files).

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