Generate UV attribute from GENERATED attribute


I have a mesh with GENERATED attribute. I have applied a shader to this mesh (a simple image texture). I need to export it to FBX/OBJ. So I need to generate a UV (for diffuse).

How to generate a STD_UV attribute from GENERATED attribute?

Thanks in advance

Hi @brecht, @jesterKing and @lone_noel ,

Any solution for this?

Thanks in advance.

With GENERATED you’d just use the coordinates of the vertices as their UVW.