So in my workflow I really miss the option to import and export to .3ds. I know we hade it earlier and it brooke in one update.
So how can I help fixing this? i’m not the best coder but I have the time to at least start lookin in to it if someone could just help me were to start.
The add-on for the 3ds importer/exporter can be found in the Blender Add-ons Contrib repository. Unfortunately I can’t give you any advice as to what could/should be improved, since I’m not familiar with 3ds Max. I believe @BrendonMurphy would be the right person to ask?
The 3ds exporter is now fixed so far, just finished the patch. It has all features, like it had before. If shader nodes are used, all materials and images are taken from principled bsdf shader, if no nodes are used the uv image is taken from material active paint slot, it is not the best solution, but uv images and material texture slots are not available anymore. If someone has a better idea, how to get uv images if no nodes are used, it is highly recommended