Hi, this is something related to irradiance volume but in my opinion has to do with object or geometry data. I noticed that in the demo archviz scene there is lack of color bleed. Once I joined floor object to the newly created geometry in the current daily build of blender, in this case the plane, color bleed seems to work fine (notice the bleed on the gray chair, second image is with more prominent color, to illustrate the problem better).
Scale on both objects were at 1.0,1.0,1.0. So I guess there is some other property which might be hidden from the UI, that affects the behavior of the light bounce from the object? I know that probe objects are in the scene from the more heavily development phase of blender, so in the next image I replaced old irradiance probe with the new one. Bounce strength and hue changed a bit, but the problem of the lack of light bleed persists. Appending this geometry to the new blender scene doesn’t solve the issue.