First post here, I use to be very active on Blender Artist forum, and I was told to come here to ask about my issue.
My problem is that I use to go very quick with the mouse.
When I need to change Editor Type (for example Python Console) I cannot go diagonal with the mouse. Is was possible in 2.7 but no longer possible in 2.8, for some reasons.
Here is the problem explained :
Blender 2.79 : (OK )
Blender 2.81 : (Non OK )
A solution would be to allow the mouse to go out of the menu before re entering it.
It means being able to go above the red part, without closing the menu :
Here is a simple explanation of the current state :
I know, that is why I don’t consider this as a “bug”, for me it’s a coding choice that can be made by devs.
But here, that’s pretty much the only Menu which expands more Horizontally than Vertically, so it will remain annoying.
And by the way, that was the same for 2.79 and it worked perfectly, an exception must have been made in order to get it ok. So, why not doing it in 2.81, if it’s only better ?
Blender call them some weird things, but usually they are two different UI elements.
The one to choose the editors type is mostly known as “Dropdown Menu” (blender call it just “Menu”, no idea why). The “View, Select, Add, etc” are the ones mostly known as “Menus” (blender call it “Pulldown”, again, not idea why).
So yep, they are and should be treated differently.
Yes it’s just some undifferentiated naming here.
But these both are not the same. For example when you open a drop down menu, you want to be able to switch to other drop down menus without further clicks as they are part of the same menu.
But you would not expect to open any drop down list too.
I really agree with ThinkingPolygons here. The behaviour itself is ok that way.
Just tried it out and it seems I’m wrong. You can open a dropdownlist and switch to the menu drop down back and forth. Thats different to how I thought it would behave. So better let a dev explain that. I think they tried to make it faster, but this could be made more restrictive in my opinion.
For me, solving the problem is just about one line of code in the UI.
I didn’t have a look on the code yet (I mean for this specific part of selecting Editor Type)
But I’ve coded some addons for my team, and If I had to reproduce this UI Bar, it’s just a matter of adding a split in the row just after the first Menu (Editor Change) and then adding other Menus in a rows (View, etc…) That way, we can’t go from a group to another, as far as I know…