Hi everyone.
I am new in blender, & I came from 3Ds MAx.
I like Blender & Layers Modifier!
But when you used one of the modifiers, you need to apply it in order to further work with the mesh.
For example:
You used the Subdivision modifier. And you want to continue working with the mesh at some level of subdivision.
To do this, you need to apply the Subdivision modifier, and only after that work with the Grid (Mesh).
The existence of such a modifier as Edit Poly (in 3Ds MAx) could greatly speed up and simplify the work!
In case of erroneous actions, you simply remove the Edit Poly modifier, and work with the previous modifier (like Subdivision), or add back Edit Poly in which you made mistakes.
This would speed up your work, and avoid a bunch of backups of the object you are working on.
P.S. It will be great to see such a modifier in the next updates!
Also Building Blender is a sub-forum to compile Blender so this is not even related.
However to answer @BD3D and other curious interested people I’ll try to explain this in Blender terms, using some editing steps in an object, here is the Right Click Select post:
In order to work with Mesh after a subdivision, I need to apply a subdivided modifier.
And if you want to redo the mesh before the subdivision, you won’t be able to do that, unless you keep a million previous copies of the mesh …
It doesn’t matter what happens with the Edit Poly modifier after the change in the previous one. Rather, of course there is a meaning, but that’s another story.