Does anyone know about the current process of improving precision modeling?
I’m a student majoring in architecture and have been waiting long for precision modeling to be improved. However, I haven’t seen not so much improvements for the past year or two. Only some auto-merge editing, some more snapping options, and little knife tool improvements…
There’s people and professors in department of architecture of our university who’s recommending Blender for architectural use, even though it is not fully feature-complete for this field. This is amazing becuase most people didn’t even know what Blender was just two years ago. I really think now is the chance for Blender to expand its potential to this new area. It’s a whole new market with many new possibilities, which may be even bigger than the movie/animation industry.
From my perspective as a student majoring in architect, the only reason Blender still lacks at precision modeling is because the community is more focused on animation, artwork, etc. That’s a good thing. It made Blender come this far. However I keep thinking, ‘With this wave of transitioning to Blender in department of architecture, is it okay to use as it is now? Maybe not…’. There are just not enough architects to contribute to the community yet, therefore not getting enough spotlight.
One thing I can tell is, only if the list items in the post by mano-wii becomes real(Possibly with the asset browser able to drag and drop trees, people and cars)… Blender will nearly have no competitors in the field of architectural visualization(Twinmotion, Lumion is currently becoming more popular).
Just to be clear, I don’t think Blender would be able to compete with mechanic/2D CAD programs(Since they need to support complex curve/nurbs functions such as fillet, split, trim and auto linewidth printing), but in terms of 3D architectural visualization, it’s nearly there.
Maybe then we will have more architects in the community and can talk about section planes, boolean extrusion, etc… thanks for reading!