one thing at a time…
Meanwhile, precision modeling and better snap certainly go in that direction …
and then to be honest the nurbs seem to me a bit obsolete,
meshes with ngons technology can give more effective results if Booleans were developed better …
in fact, more than the nurbs, a visual feedback system would be needed to manage the “surfaces” and “segments” … a manipulation technique similar to that of moi 3D and obviously as a result tools similar to moi itself … in a sort of " fake nurbs edit mode ".
There is already a couple of addon that uses splines to make surfaces with curves similar to modeling via nurbs.
[WIP]Bevel after Boolean
Any more updates/progress on this? Or change to look more into it? I’ve been using I think 0.9 Version, and is pretty good! Sometimes I’ve had to invert/flip the normals inside the boolean for some reason, or do some other fixups. But usually...
this application (shapr3d) mentioned in this tread makes the idea, I think that is the direction to be taken for CAD modeling …