Different exposure between Cycles and Eevee - Blender 2.8


I’m getting different exposure results between Eevee and Cycles.

I’m just switching between render engines, not changing anything in my scene.

Here is the Cycles render:

And the Eevee render:

My scene, and Suzanne’s shader:

Also, from what I’ve seen, it doesn’t seem possible to change Color Management settings independently for each render engine.

If anyone knows why this happens and what can be done to fix it I’d appreciate it.


It’s probably the light intensity that is different. Cycles uses shader nodes for lights, Eevee does not. We plan to unify this still. For now you have to manually ensure they are balanced.

Thank you. Good to know you plan to address this.