Cycles Node Groups

I have some ideas for some new nodes which could also be created using node groups.

Is there a general idea of a cutoff point between a node group and a hard coded node in terms of performance and resources?

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There isn’t really anything set in stone. The thing that has kept us from using node groups is the lack of an asset manager to ship node groups with Blender. There’s also some limitations in the type of settings that a node group can expose.

Either way, we’d have to decide it on a case by case basis. In general I would like to have node groups for more easy to use nodes and kept builtin nodes for the core building block nodes.

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Ok, that makes sense. I suppose the node group in Blender needs a little TLC as it would be nice to be able expose some UI elements like curves etc.

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