Bug report here
We trying to catch the reason of the crashes.
Can someone familiar with Viewport rendering process answer this question:
When exiting from “Local View”, texture/s on objects that were hidden are reboot/reload? And if yes it not depend what “Viewport Shading (Solid) - Color” mode is selected?
Because I have no crashes after I relocate my 3d scanned object to a separate Collection and disable this collection (checkbox disabled).
3d scanned object have a single texture 8k x 8k.
I work mainly in Solid view “Viewport Shading (Solid) - Color - Material”
P.S. @mano-wii rename bug report to original “Crash exiting local view” because as it turned out Measurelt addon is not a reason.