The current compactness i can live with not a biggy even though atm i spend very little time using the top-most bar if at all.
The clarity however does bother me.
edit/object mode should not be situated in the viewport as each mode affects the whole of blender’s other panels.
the workspaces look more like mode switchers where they are located yet no way to know exactly that they are workspaces until you click plus button.
The solution for blender is to be upfront with new users about how it is a little quirky and point out where off the bat so new users can get that out of the way quickly and not need to refer to the manual. I tried to understand the outliner by trial and error given my experience with other software and it was a bit much of a brain stump for me, in hindsight it’s obvious, I would have really appreciated a notice to cover a few things to be clear on blender’s peculiar design.
this could be seen as a good thing or not to attract new people. on one hand they might think oh its a quirky software. on the otherhand get past that and it’s also super powerful.
I’d also be upfront about blender’s default key bindings and how meh they are out of the box, point to the many resources people have to change their bindings to suit their needs. like a more official endorsement of addons such as: Machin3tools + wazou and others a proper setup makes a world of a difference.
WASD integration would also be welcomed: https://blender.community/c/rightclickselect/c7cbbc/
here’s a technique that could be used to inform users where to look:
and so you could kind of hide things without worrying about not having people know where to look.
In the name of clarity first. though a compact mode would still be welcomed.
you could also access workspace editor this way:
this is what I had in mind for an editor:
I don’t imagine people change workspaces around too often and don’t see how it would be troublesome to just edit from this center pop up area.
another thing that might be nice is to scale resolution such that the topmost bar can be scaled independently.