I’ll admit that is also a minor fear of mine. Designing, modelling, rigging, animating, etc 3D characters is a fairly long term process/project (at least it is for me). So when it came to rigging, I didn’t want to spend all the time and try to learn every in and out of manual rigging and hence went looking for and considered a number of ‘auto rigging’ solutions.
On top of the flexible and modular system that is Rigify, one of my other selection criteria was the likely long term viability of any solution (with subscription software being such a thing now, I actually apply that criteria to everything, not just Blender addons). Rigify being part of standard Blender was somewhat reassuring that it would be there, that it would work and would be at least updated with any major change in Blender (the recent Bone Collections being a good example).
As such, to my mind, the moment it gets ‘pulled out’, it is at least a little step closer to just being like any other free addon that could be abandoned at a moments notice.
Now sure, it’s somewhat less likely with something so widely used, but it’s not 0% chance either. And I go back to Blendrig, which was basically in a development halt at one point, so it does happen.
In fact, there was even a few months where CloudRig wasn’t updated with latest Blender release (there isn’t a version that works with 4.0, that was skipped).
At the same time, the above doesn’t just apply to Rigify, but all of the addons that are getting pulled out.