Hi,
I really am wondering if Blender will ever get groups at some point.
I already asked in Blender Today but Pablo couldn’t figure out what was a group. Maybe a Maya/3Ds/Cinema4D/Modo training day at the fondation just to understand the main concept of CG outside the Blender shelter would be nice for the staff (not being mean at all, just honest, I would totally learn how my competitors are designed if I had my own software company and I would make my staff do the same). Skipping competitor studies/basic features is not viable.
I will explain what are groups then:
- Groups are (like in operating systems) containers for creating hierarchy systems.
- Groups can contain either groups or data.
- In CGI however, groups have their own transform attributes (at least), so you can affect the location/orientation/scale of the content of a group through the group attributes.
By example: You can put house_1, house_2... house_n and builing_1...building_n in a group called neighborhood and then move all the neighborhood content without having to combine or parent or doing any hack of some sort like currently.
Blender could add modifiers attributes to these groups so that all the content of a group get subdivision, as well are render attributes and more…
The current collection system acts only like a basic tag, and it’s not enough at all to organise scenes.
In the 60s, operating systems had a flat file system where folders could only contain files, it’s pretty lame that Blender (year 2020) is in the same situation.
Not having groups in Blender is a bit like not having any drawers nor fournitures in a house, you have to put everything on the ground, and for simple setups it’s ok but, for advanced setups with 2 thousands objects, it’s… let’s go somewhere else…