Hi, @billrey here’s the updated XSI theme for Blender 2.83.
Log: The complete list of changes will be uploaded later in the month.
Here’s the preview:
Now track colors in DOPESHEET are all congruent (actions have the same color across all track, graph, dopesheet editors) Colors were referenced from Softimage
When you enter edit mode the mesh turns yellow (which is the color to indicate EDITING states). Please have this in mind, as this will also apply to keyframes’ poles in the graph editor.
Helping gizmos were coded blue as a harmony color principle (good contrast).
In Softimage SECONDARY selections (additional selections after an initial selecting state), turn CYAN. This is now reflected on Blender’s OUTLINER list objects. New users can finally figure out what was selected first and last in Blender.
Graph editor keyframe points were +1 in size, plus their poles were changed to white (selected), yellow for free pole adjustment.
Also note the text editor was fixed (System font for code: COURIER, System font for UI text: VERDANA).
The original Softimage UI text is using TAHOMA, but for some strange reason Blender doesn’t detect it as a .ttf? I had to manually type “tahoma.ttf” from System>text, and it did input. Verdana is more universal. It would help the theme if preferences like this could be saved. (But I know Mac and Linux would not have it nice).
Notice how the outliner now corresponds with editing mesh as well as the UV editor. MATERIALS are shaded in Purple in the outliner, but there was no way for me to change that without changing the SHADER icon in the properties area of the objects. (Currently is set to orange because of the color coded ORANGE as the node for Output material, Image texture, UV coordinates, and World)
DOPE SHEET in XSI (Softimage) is coded with a pale olive yellow tone. I assigned that tone to the DOPESHEET Tracks, and also the ACTION Editor, which of course are also shown in the NLA track. This unified the visibility on how animation and actions contribute to Graph Editor, Dopesheet and NLA editor in Blender. This color correspondence must be addressed in all the themes shipping since, currently even the native dark and light themes have different colors even though it’s the same (action) track or same (dopesheet) channel.
For now grease pencil action channels will have to wait, as it seems it’s hard coded and not available to change them from the Theme>Dopesheet options.
Ok, so I hope to deliver a lot of already late client work and have my hands free to post each picture 1 by 1 everything I did comparing it to SOFTIMAGE.
Please consider the name, since everyone knew this was the name of the software. We are using “MAYA, MODO”, so I guess it’s time to evolve the XSI theme to “SOFTIMAGE” theme.
Thank you for your consideration.
Here’s the THEME file for Blender 2.83:
UPDATE May 2
Complete blog post with image comparisons between Softimage/Blender:
https://wp.me/p4qGvb-ox
*** UPDATE April 19***
(Purple icons for shaders in outline and tabs): xsi_283_v02.xml (43.5 KB)
Original file:
XSI_theme_283_v1.xml (43.5 KB)