Since I’ve only seen one other anisotropic mapcap here so far, I made another one.
I used the hdri “Subway Entrance” form HDRI Heaven for lighting, so it’s tecnically not 100% my own work but, it should be fine as the hdri is also CC0.
JPEG (Don’t use this in blender because the filmic view transform will be applied twice. (Once already in image and once in viewport.). Use the EXR instead):
Now that the Matcaps can be formatted .erx I think it is convenient to update the mc17 that Blender has by default, which is usually used in hard modeling.
I think the miniatures of the Matcaps should also be shown with Filmic. I also do not understand why the Matcaps are obscured when activating the Dyntopo in Sculp Mode.
Nice!! But maybe the darks are too dark? Like Wazou said, we should avoid almost perfect whites and blacks.
But at least on my pc, when using your matcap on blender it was lighter than your screenshot… strange.
“Dynamic range” of this matcap exactly same as in zBrush. May be just little little brighter is ok, or it will looks like dull original blender clay
Are you sure you set Gamma 1 and Exposure 0 in your settings?
Made this with sculpting in mind. It don’t look so great on a simple ball but for complex shapes like the character in this image it will show finer details well - his skin/lips for example.