Call for Content: MatCaps


I have used these matcaps for a while, made them like month ago.
And of course download link:
https://drive.google.com/drive/folders/1SrEVTUl0URCopz1QEcKf6elQJQFuzkT_?usp=sharing

All matcaps are in 16-bit EXR format

2 Likes


I updated the capture, it was necessary to correct the exposure and the gamma. Sorry

Since I could not do more than three post, until now I had grouped some matcaps. I have carefully blurred the last pair of Matcaps that I posted and upload them separately so that they can vote correctly.
Personally I like white. I think that before voting people should try the Matcaps, because I think some of them are beautiful and seem useful, but when you try to work with them, they enrage you.
Many colors and stripes on the contrary of what it seems do not allow to sculpt well. I have never used the chromed material to sculpt, although to see the bulges of the surface it can be useful.
Here I leave them.

18 Likes


I updated the capture, it was necessary to correct the exposure and the gamma. Sorry.
The Matcap shown is the .exr file, it is more intense than the .jpg.

https://drive.google.com/open?id=1FfuVvYt_DbUuclMHGkbeY2ypAfEjg5ct

12 Likes

Although I have already uploaded these Matcaps at the beginning of the thread, I put them back separately.
The captures on the model are made using the .exr file directly.
I have corrected some white points that appeared in both files because of using the radial blur.



Without removing the original version, I upload a new version with some radial blurs, so that the colors are more homogeneous. The appearance of the smoothing on a complex model varies little, I have simplified it so that the volume is more understanding. I started with materials with many lines to analyze the surface, but over time I think that it is better sculpted with them the simpler they are.
What is your opinion? What version do you like more?

15 Likes

I have also uploaded a brighter version, because Filmic killed me too brightness.


18 Likes

I put the last pair on the line.
I have corrected the contrast of the previous ones, which was bad in the Color Management Look.
I have also ordered the Google Drive, because it accumulates several tests.
I will delete some previous post, so as not to duplicate the information.
Here I finish.


29 Likes

https://drive.google.com/open?id=1FfuVvYt_DbUuclMHGkbeY2ypAfEjg5ct


3 Likes

To finish, I upload one of the first Matcaps I made, which he uses as a mixture of others. At first I do not like its simplicity, nor how Filmic corrected the color of the .jpg, but now that I can load the .exr I like it more and I find it clean.


14 Likes

Since I’ve only seen one other anisotropic mapcap here so far, I made another one.
I used the hdri “Subway Entrance” form HDRI Heaven for lighting, so it’s tecnically not 100% my own work but, it should be fine as the hdri is also CC0.

JPEG (Don’t use this in blender because the filmic view transform will be applied twice. (Once already in image and once in viewport.). Use the EXR instead):

EXR:

3 Likes

I made a matcap.


Here a link of the exr files

Enjoy !

16 Likes

Another one


Here a link of the exr file

16 Likes



I can’t stop XDDD
https://drive.google.com/open?id=1FfuVvYt_DbUuclMHGkbeY2ypAfEjg5ct

23 Likes

Now that the Matcaps can be formatted .erx I think it is convenient to update the mc17 that Blender has by default, which is usually used in hard modeling.


15 Likes


http://www.mediafire.com/file/dzfd4igq55yrl26/Mc76.exr/file

1 Like

I think the miniatures of the Matcaps should also be shown with Filmic. I also do not understand why the Matcaps are obscured when activating the Dyntopo in Sculp Mode.

Here I leave a yellow chrome.


6 Likes

Based on zBrush default brown clay (not a simple copy)

new https://drive.google.com/open?id=1Yz8anZlBc_46wf2dWgrKf_viLiONr8NV

(old dark https://drive.google.com/open?id=1u1R7OEYkccRKyIyGtyLVX9W5PpbQvpfp)

26 Likes

Nice!! But maybe the darks are too dark? Like Wazou said, we should avoid almost perfect whites and blacks.
But at least on my pc, when using your matcap on blender it was lighter than your screenshot… strange.

4 Likes

“Dynamic range” of this matcap exactly same as in zBrush. May be just little little brighter is ok, or it will looks like dull original blender clay :frowning:
Are you sure you set Gamma 1 and Exposure 0 in your settings?

Yeah, I opened blender and the wasp file just as it came out from the zip downloaded from the website.

Sounds like something. :smile:

But yeah, the original file is borked, you need to change those settings yourself.

1 Like