Yes, we need to make some tests, but maybe, make 4 or 5 gray matcaps could be good too.
Like I said, I’ll try and show you the results
Hi, I also wanted to quickly test my own matcaps in blender 2.8, but ran into an issue. Although I’ve copied the matcaps to the right place, they don’t get loaded on blender startup.
This is where I’ve put them:
jpg only for matcaps for now.
This one is for nostalgic people:
I aint allowed to upload EXR files for some reason, So I will put a link on my mediafire.
http://www.mediafire.com/file/ivopyh2gc9dcs4i/Default.exr/file
Here is the first of probably many matcaps I will upload.
-Screenshot
-Matcap
-EXR file Here (google drive)
Pablo, to be sure the matcaps could work on default scenes, we should correct the alien scene.
As you can see it’s way too bright and then it’s incorrect.
I thought that too, But its a minor issue, probably known, the main point is to make it work.
No it’s really important, look at this.
First is the default scene, too bright, not the same colors.
With corrected scene, same colors, that works better.
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Fixable problems
I know we are limited to one matcap per comment but I can’t post anymore because I am a new member.
Mud matcap:
Resin matcap for 3D printers:
Also, you shouldn’t use Filmic, but the Default preset
I know, but it still applies a LUT curve to the matcap, to be honest the matcap should neglect all color profiles