I have a few questions:
- I made the “metal_anisotropic” matcap that is currently in Blender. It is completely metalic, so the diffuse layer is completely black, and the whole texture is on the specular layer. But one of the reasons for the specular layer is that it is not tinted, when color is applied to the matcap. But in this case you would want the metal to change color, because otherwide nothing would happen. So should the matcap be rendered to the diffuse layer instead?
- Should completely metallic matcaps like mine even have two layers?
- The matcap is made using an HDRI from HDRI Haven. Should I pack the HDRI into the .blend file? This will of course increase the file size by quite a bit, but you would not need to download the hdri first.
- Can we submit new Matcaps too, or just source files for the existent ones?