One thing that I think is super important is that the names of the brushes should be displayed on the Asset Shelf as well.
It’s way more readable and understandable and it removes all the guess work required to understand what every brush does or mean ESPECIALLY for new people.
I’ve put 2 examples here of how I think it should look compered to the original.
Is there a thread to discuss this sculpt mode asset based design UI?
Because a lot of settings that are placed among the brush settings shouldn’t really be there.
This thread should not be for discussing the asset shelf, sorry.
The implementation for brushes is still in progress. Once the first iterations are merged there should be a thread for feedback on that.
Two more brushes from me that I consider esential.
EDIT: pasting videos doesnt work anymore for some reason
Button brush
I think I’ve perfected brush to be used for buttons, or similar alpha textures. It uses drag dot stroke, has custom falloff and adjusted settings. I’ve tested almost every brush as base for this and think Clay Strips works best. Without textures it still creates rounded button shapes that can be quite useful, but its also a great placeholder brush in which you can simply upload alpha and thats it. With alpha image assets this can be super fast. https://i.imgur.com/ddx9yeR.mp4
Cloth Stretch brush
Its surprising that my favourite cloth brush didnt make it into Julien’s workflow I use almost exclusively Boundary brush with Cloth Sim/Expand to drag cloth around and get wrinkles for flat cloths, blankets mostly. Its better than grab because it has smoother falloff, and can stretch quite a lot, and with stretching and squashing you can create wrinkles with directions soo easily. https://i.imgur.com/t0ETIvl.mp4
There are some more less essential brushes in this file, mine are named _SOMETHING
I am happy to see the potential of modes of brushes exposed.
So, I’d rather see Slide Expand exposed like Slide Pinch, it has same importance, rather than one brush without a key switch. Ideally, that should be one brush with a modifier key. But if the asset library is released, before the brush tool is changed to allow that, I prefer to have two brushes.
I use the Elastic Twist, when what I want is not satisfied by Rotate, Pose.
Contrary to those brushes, it does not mess up boundary, but rather center of deformation.
I think it is legit. But I will not be bothered if it is not considered an essential brush.
Now, the radius may have its importance. Having radius unified is counterproductive to discovery of brushes.
I think that would make sense to have Anchored or Rake brushes, as examples. But they need to have a texture by default. A Bricks Anchored brush and a Scratches Rake brush would make sense. But should they be made of a procedural or image texture ?
At least, one brush example using each stroke methods could help to maintain them.
There should be Layer Dashed Line and a Layer Curve brush.
I wonder if this plastic bag food packaging/ seams brush preset would be useful. I tweaked some of JulianPerez improved crease settings so it looks nice and sharp. Could be used for camping tents perhaps as well.
While Im happy to hear it is useful, I’m not sure if you really meant the brush I made. The video shows a crease brush, while mine was based on the draw brush with procedural vector displacement
View Normal automasking is enabled in Essential Brushes file.
That is messing up behaviour of this brush.
A Linear or Inverse Square Falloff will probably be more pertinent, as default, than a constant one for this brush.
And also a Smoother Falloff for Smooth Boundary.
Thanks for pointing out the auto-masking! I disabled it again.
Many brushes in the file are still only placeholders and don’t fully work yet. I updated the boundary brushes but it would be great to test them more, figure out how many brushes are needed and with what setting configurations.
Well these are the brushes that I have saved usually:
To sketch hard surface I like to have one draw sharp with stroke in line and other with stroke in curve,
same thing for multiplane scrape, I like to have the inflate in airbrush and the blob in airbrush with jitter in 0.5 and size presure on, it could be interesting to add a draw with the dash ratio and length options, all the others are more or less named in the thread, are you adding node tools? a tool to scatter objects in facesets, an array tool or some filters with the procedural textures would be nice too, you could also add the hair from the conference to the hair assets maybe… robin.hohni, love the brush baker addon, it would be nice to add the creation of alpha brushes (I think it is done with the height map) there too if you have time.
I like Ryan Kingslein’s Ball Stylus brush for Zbrush. It’s like a Clay brush but when you inverse sculpt on corners it works kind of like a Scrape brush. Helps with building volume and creating planes without the need to change between Clay and Scrape brushes.
[Moderation notice, violation against our forum rules, video removed]
You can get it for free on his gumroad.
I tried recreating it in blender with the Scrape/Peaks brush with these settings: