I often read how Blender’s performance, specifically high-poly models/scenes/simulations/etc., is not on par with other DCCs.
The reason often given is that other DCCs are optimized to perform a select few tasks very well, and because Blender’s focus is more broad, it’s performance inherently suffers. Is that true?
Will Blender’s sculpting performance ever match or exceed that of Zbrush’s? What about Houdini’s simulations? If not, why exactly? Does the Blender Foundation lack the time, resources, or talent to make up the difference in performance, or is there something more fundamental about Blender’s core architecture that limits its performance but allows for more comprehensive features compared with other DCCs?