Blender user interface design

I’m moving this here.

I do indeed use shift+drag, though I rarely use dragging at all. I know the values I want to input and it is simply faster and more accurate to type them in.

I’m not going to just believe someone who says “It’s slow, because”, without evidence, reasoning, not even a theory. I’ve been using blender plenty long myself (I’m not going to check), but atleast I provided some reasons.

shift/ctrl+drag wasn’t in the original proposal, though it solves some issues, it doesn’t solve them all. And as @Harleya pointed out, the largest issue is simply consistency in the ui field elements.

But, to the main point, in real scenarios, The suggested new way is only faster marginally, if you want to go and change a bunch of random sliders to vague values.