I think blender has come along way since the showreels of the past. I think it’s important for the blenders brand as blender still has the stigma of being unprofessional and for hobbyists. Besides, it would be really cool to see a really epic blender reel.
Here is a list of work I think should be showcased.
blender animtation studio
Tears of Steel
Maya and the Tree
I Lost My Body
Ed Sheeran: South of the Border
+motion graphic loops
Man In The High Castle
Goodbye Kansas Studios
The Walking Dead
Unity- Adam Demo
The Tiger- At The Top Of The Hill
Sharing A dream
Rabbids Invasion: Mission to Mars
Real By Fake
So You Think You Can Dance Titles
Secret Magic control agency
Heroes of Bronze
Plasma 5.21: A Very Pretty Thing
*presumed to be used in production
These examples do showcase blender in vfx, motion graphics and animation but this does not showcase archviz so that is a area in which will need a bit of research for.
i didn’t think of that, Spright Fright there is footage available though the I think only one or two shots should be use cause spoiler, but maya and the three (I searched it up and it turned out I was typing it wrong ) and rabbids probably isn’t possible
I didn’t include other ones because I didn’t Secret Magic control agency is the only one that has blender usage confirmed, and I couldn’t find any info on when they started using blender
plus the blender foundation sponsors
What people tend to forget, is that you need permission to use footage from movies and shorts.
And most of the time, that permission doesn’t come from the studio who created the footage.
A lot of times it has to come from the companies who paid for it.
Heck, I often don’t get permission to use images or footage for personal promotion from a client.
Maybe people like @BlenderBob can supply Blender created footage if the companies they work for allow it.
It depends on the project, for example as a studio we have right to show our work for promotion, as long as it’s not behind an NDA, and this would count as promotion, but other studios may have trouble if the material has not gone public yet.
On the last stream, Pablo said that Blender was used on the projects “Love, Death & Robots” and in the official trailer for “Watch Dogs Legion”.
The question is, why is it not advertised anywhere.? Why do we learn this information from the artist / studio developer?
There are many studios working in Blender, but at the same time on the official channel there are no examples of real “large” works of various companies?
Why a person who is not familiar with Blender can only remember the credits for Spider-Man 2 and that’s it.
Autodesk, if of course you can mention it on this forum, constantly uploads demos with real projects, and therefore everyone is aware of which project their software was used on. This greatly influences the popularity of software. A person is not interested in Blender Studio projects, he needs blockbusters or animated cartoons with a worldwide reputation.
I myself can only remember “The Man in the High Castle”
studios don’t tend to advertise what software they use. poeple tend to presume they use maya or 3dsmax. Usually employees like @hyperfx of COSA VFX and @Funnybob of Real By Fake tend to break the news. That’s not to say it doesn’t happen. For example Barnstorm, Tangent Animation.