They wrote in the comments:
“I’ve used Blender on a bunch of movies myself, things like “Life of Pi”, “Percy Jackson Sea of Monsters”, “R.I.P.D.” and Netflix’s “The Prom”, along with tons of TV shows like “Agents of SHIELD”, “The Orville”, “The Walking Dead”, “Lucifer”, “Pennyworth”, “Swamp Thing”, “Station 19”, and so many more. Blender is out there! :)”
thats sean kennedy, I was already aware of his stuff, check out the list at the top. I should update that list.
which is from tangent animation
I don’t really get why companies should shout out Blender every time they might have used it.
A software can be used in many ways. When someone sais he used Blender on X project but doesn’t specify how, it can be anything. I know some people in the animation industry who used Blender in some productions, and it was very varied. Sometimes it was used very sparsely for a quick remeshing, sometimes it was used as a storyboard/animatic tool, sometimes someone did some UVs for a model or two, …
I know a bunch of animators used Blender to render some quick animation previz since Eevee came out and Alembic got a bit less buggy.
But except for a few exceptions like Tangent Animation, I have rarely heard of Blender being the backbone of a pipeline nor the major role at a specific task. So far it seems mostly used as a one-shot task by some isolated people, the same way some dude just does its UVs in 3DS in a studio mainly on Maya just because he’s more used to 3DS.
I don’t think it’s like Blender is yet a major part of a pipeline in a consequent amount of productions. And even when it is, companies are not always paid for the time their employees spend on doing advertisement for the tools they use, they don’t have to make announcements about their pipeline and it is in fact sometimes considered under NDA.
By the way, considering how most of the job posts from Tangent Animation were about hiring people competent using Maya and Houdini, I don’t think it is a safe bait to claim Maya and the Three and following productions as Blender-made productions unless they declare it so.
Several years ago people would mention BMD products with the same phrases as toys for hobbyists, at least for their cameras.
For the past few years Blackmagic Design has an entire section on their homepage about which big productions use their gear.
No one doubts their “street cred” now. Even the biggest studios use the software and hardware.
I’ve literally been on the set of Queen of the South here in Dallas and seen BMD cameras being used as A cameras for that show. Countless other stories of big production using BMD’s gear.
Marketing is extremely important; you can go from having a “Toy/Hobbyists” reputation to being one of the big players.
completely agree with that!
By the way, considering how most of the job posts from Tangent Animation were about hiring people competent using Maya and Houdini, I don’t think it is a safe bait to claim Maya and the Three and following productions as Blender-made productions unless they declare it so.
Yes, Maya and the Three was made using Blender (and others tools I suppose for texturing and so on)
As you said, avorted productions were using Maya and Houdini. This change of pipeline seem to have been one part of the many problems which cause the shutdown.
See first comment :
Tangent had recently completed work on Maya and the Three under the direction of Jorge Gutierrez. Work was completed exclusively using Blender and a generic windows based pipeline. Once audiences see what was produced this story will become even more difficult to swallow. It’s truly epic in scale, quality and polish. A testament to the artists who rallied behind Jorge and his vision. In Tangent’s blind hunger to grow and take on additional work (Monkey King and HITC) they decided to throw the baby out with the bathwater, abandoning Blender, aside from some Modelling tasks and build a ground up USD pipeline based on Maya and Houdini. This was started on day one of production on Monkey King. One might guess how this all worked out. Production deadlines came and went all while artists were still waiting on basic tools to be built. Cohesion between Maya and Houdini was never resolved as deadlines evaporated. This along with a client that was unable to lock a basic script lead to what seemed to be total loss of faith from Netflix
About Maya and the Three, Stefan Werner also confirmed it was made with Blender
I’ve updated the list. Things will change as the conversation continues
blender animtation studio
Tears of Steel
Cosmos Laundromat
Agent 327
Hero
Spring
Coffee Run
Spright Fright
Tangent Animation
Next Gen
Maya and the Tree
I Lost My Body
Cartoon Saloon
WolfWalkers
Ian Hubert
Prospect
Ed Sheeran: South of the Border
Dynamo Dream
Midge Sinnaeve
DAC-FRA17
DAC-FRA18
DAC-ANT20
DAC-ANT21
+motion graphic loops
Barnstorm Vfx
Man In The High Castle
The Order*
Project Bluebook*
Strange Angel*
Goodbye Kansas Studios
The Walking Dead
Unity- Adam Demo
Daniel Bystedt
The Tiger- At The Top Of The Hill
Sharing A dream
Ubisoft
Rabbids Invasion: Mission to Mars
Real By Fake
Northwell Commercial
Flexseal Commercial
CoSA VFX
Swamp Thing
Lathal Weapon
Station 19
Pennyworth
Pitch
Star
WestWorld
Orville
The Gifted
Sean Kennedy
So You Think You Can Dance Titles
Wizart
Secret Magic control agency
Studio Khara
Evangelion: 3.0+1.0
Nodevember
Simon Thommes
Erindale
SouthernShotty3D
Martin Klekner
Heroes of Bronze
Curts Holt
Cosmic Drift
Epoch
KDE Promote
Plasma 5.21: A Very Pretty Thing
Jama Juribaev
Colin Levy
Skywatch
Dedouze
Rachel Frick
Luminescence
Bone Studio
JoniMercado
*presumed to be used in production
the topic of blender reels has appeared on numerous occasions in blender today so yesterday I promoted this thread https://youtu.be/MlcsfQ6mMB8 on via the blender today q&a
@pablovazquez had some nice critique such as shortening the list and not including older productions.
Updated list
Added and removed some stuff
*presumed to be used in production
blender animtation studio
Hero
Spring
Coffee Run
Spright Fright
Tangent Animation
Next Gen
Maya and the Tree
Xilam Animation
I Lost My Body
Cartoon Saloon
WolfWalkers
Ian Hubert
Prospect
Ed Sheeran: South of the Border
Dynamo Dream
Midge Sinnaeve
DAC-FRA18
DAC-ANT20
DAC-ANT21
+motion graphic loops
Barnstorm Vfx
Man In The High Castle
The Order*
Project Bluebook*
Strange Angel*
Goodbye Kansas Studios
The Walking Dead
Unity- Adam Demo
Daniel Bystedt
The Tiger- At The Top Of The Hill
Sharing A dream
Ubisoft
Rabbids Invasion: Mission to Mars
Real By Fake
Northwell Commercial
Flexseal Commercial
Sean Kennedy
Swamp Thing
Lethal Weapon
Station 19
Pennyworth
Pitch
Star
WestWorld
Orville
The Gifted
So You Think You Can Dance Titles
Wizart
Secret Magic control agency
Studio Khara
Evangelion: 3.0+1.0
Nodevember
Simon Thommes
Erindale
SouthernShotty3D
Martin Klekner
Heroes of Bronze
Curts Holt
Cosmic Drift
Epoch
Jama Juribaev
Colin Levy
Skywatch
Dedouze
Allucinari
EMMYS 2018
Greenhaus GFX
Wonderwoman
onrixel
ESA SPACE DEBRI FILM
Jonathan Opgenhhafen
midnight sky spaceship
HEAVYPOLY
love death and robots- the witness
Watch Dogs: Legion cinematic
Bone Studio
JoniMercado
cool!
could you provide some sort of proof
it could be useful not only to validate that it used blender but to know which shots used blender
*presumed to be used in production
blender animtation studio
Hero
Spring
Coffee Run
Spright Fright
Tangent Animation
Next Gen
Maya and the Tree
Xilam Animation
I Lost My Body
Cartoon Saloon
WolfWalkers
Ian Hubert
Prospect
Ed Sheeran: South of the Border
Dynamo Dream
Midge Sinnaeve
DAC-FRA18
DAC-ANT20
DAC-ANT21
+motion graphic loops
Barnstorm Vfx
Man In The High Castle
The Order*
Project Bluebook*
Strange Angel*
Goodbye Kansas Studios
The Walking Dead
Unity- Adam Demo
Daniel Bystedt
The Tiger- At The Top Of The Hill
Sharing A dream
Ubisoft
Rabbids Invasion: Mission to Mars
Real By Fake
Northwell Commercial
Flexseal Commercial
Sean Kennedy
Swamp Thing
Lethal Weapon
Station 19
Pennyworth
Pitch
Star
WestWorld
Orville
The Gifted
So You Think You Can Dance Titles
Wizart
Secret Magic control agency
Studio Khara
Evangelion: 3.0+1.0
Nodevember
Simon Thommes
Erindale
SouthernShotty3D
Martin Klekner
Heroes of Bronze
Curts Holt
Cosmic Drift
Epoch
Jama Juribaev
Colin Levy
Skywatch
Dedouze
Allucinari
EMMYS 2018
Greenhaus GFX
Wonderwoman
onrixel
ESA SPACE DEBRI FILM
Jonathan Opgenhhafen
midnight sky spaceship
HEAVYPOLY
love death and robots- the witness
Watch Dogs: Legion cinematic
Rebel Unit
NORDSJØEN*
Bone Studio
JoniMercado
added it to the list
Below some works where Blender was used too
but for comprehensive list ask to Blender Nation
Not until the movie is out (oct 29th) We did roughly 100 full cg shots in Blender.
cool! its got some stuff I wasn’t aware of!
Mauricio Flores
is doing great work
https://twitter.com/moritzfloroj/status/1441220457290551306
His 2 second clip is impressive
i suppose this guy is also on the list right?
I’m sorry i do not know his name (japaneze character)
he did a lot of super impressive shots