Blender geometry nodes multi instancing

Dear Devs can you thinking about procedural generating collection for example I want make procedural tree so I start make twigs next branch and last trunk but its not real procedural becouse first I must make collection “Twigs”, “Branches” and to every collection convert few seed my twigs and branches. How about real procedural, connect seed twigs as point instance to Branches but randomize by location next the same branches to trunk and every twigs and branches look diferent. Pls not deleted this topic but translate to good english becouse my is not perfect. That will be super usefull, thank you