What is the principle of Interpolation in Blender?
Nothing is written in the documentation.
Is this a bug?
Blend Path:
- Create two cubes
- Remove the top faces
- At the second cube, extrude edge
- Deselect
- Select edge in the first cube, then in the second
- Apply the command Bridge Edit Loops
- In the settings should be everything by default with interpolation “Blend Path”
- Increase the number of cuts

Blend Surface:
- Create two cubes
- Remove the top faces
- At the second cube, extrude edge
- Deselect
- Select edge in the first cube, then in the second
- Apply the command Bridge Edit Loops
- In the settings, select interpolation “Blend Surface”
- Increase the number of cuts
- Set the Twist to 1

LoopTools
- Create two cubes
- Remove the top faces
- At the second cube, extrude edge
- Deselect
- Select edge in the first cube, then in the second
- In LoopTools, select Bridge
- Increase the number of segments
- Choose a team Reverse



