Regarding Bloom
Compared to Legacy Bloom in the Render Properties, the new Bloom in the Glare node has very little options.
The new Bloom:
- needs the compositor to be open and enabled.
- requires a lot more node set-up for specific needs. This makes it extra complicated, and some of us lack that high-level technical skill.
- only has 4 sizes. Scaling it with a blur node doesn’t work, as it would also scale an object’s light source. Would I have to clamp it? And no clue how to scale it lower than 6.
- gives gradients a harsh cut-off that’s hard to fix (see image below)
To me, the old and the new Bloom seem like 2 different tools/functionalities. Is there a reason why they cannot co-exist?
I have a pipeline that is based on simplicity and efficiency, so the ability to quickly set Bloom and Color Management in the Render Properties is great.
If the reason is ‘because almost everything in the compositor can be visible in the viewport’:
- does this mean that some color management properties (Exposure, Gamma, RGB Curves) will disappear from Scene Properties as well? Since that’s also in the Compositor.
- what if I want to work with Bloom, but not with other nodes I’ve set up in the Compositor? Do I have to mute everything except Bloom?
I truly hope Bloom can come back in the Render Properties, as it’s such a powerful functionality for the real-time ‘experience’.