Sooo, I’m trying to bake a node setup into a diffuse texture on veeeery dense mesh.(7.6M Vertices)
Right now the bake is stuck at 0%. I’m reading out GPU usage with GPU-Z (atm its at 7% Load). My CPU with standard windows task manager (at 15-20% usage). RAM is at about 50% usage. I don’t know if Blender uses CPU or GPU for the initialization, but either way its not using all the resources.
Setup:
CPU: AMD Ryzen 5 1600 (6 Core 12 Threads 3.6Ghz)
GPU: Nvidia RTX 3070ti
RAM: 32 GB 3400Mhz
Blender Settings:
Engine: Cycles
Preferences: Optix (GPU only)
Feature Set: Experimental (tried Supported too)
Texture Size: 4096x4096
Tile Size: 4096
Samples: 16
Denoising: Off
Bake: Diffuse, Color Only
Also I have to say, I used the same Node Setup for a Mesh of about 200k Vertices with exactly the same settings and that one just blazed through within under 30 seconds. Soooo, is there a Vertex limit for baking or am I missing something else?
Edit: I also just saw that in the console it states:
ImportError: cannot import name ‘Mapping’ from ‘collections’ (F:\SteamLibrary\steamapps\common\Blender\3.1\python\lib\collections_init_.py)