Blender 2.8 UI design – hierarchy issue

This is a nice fair point!
From the original picture:

  • Indeed the 3D cursor labels were not consistent with the rest.
    This happens because the transform was not converted to single layout yet, and the 3D cursor was.
    I made a patch which fixes this inconsistency, but I had to temporarily remove the locks. ✎ P768 Patch with different alignment options for the 2.8 single-column layout
  • In the mockup there are other things such as “Focal Length” that were also placed inline with the value. I’m not entirely sure about this, on one hand it makes all numeric inputs look more consistent, on another, that is the property name, “X/Y/Z” is not the property name, “Location” is, to it gets a bit inconsistent here.
  • “Harmonic Paddings” - I tried moving the inner value labels to the left, but I quickly realized that conflicts with the stepping arrows.
  • “Clean Alignments” - see Single Column Layout - Suggestion to have text left-aligned

“Cascading Shades and Toning down the UI” - @okapi can you make a theme with these changes?
“Bold Text” eh… not sure how technically easy this is. @pablovazquez?

@Evandro_Costa

  • Please paste your feedback for the 3D cursor in a related thread, where it can be taken into account. It’s quite a new thing, the more feedback the better :slight_smile:
  • Super interesting point about peripheral vision with the blurred picture!
  • The blue color simply means that the property is active, which may or may not be the default.