Blender 2.8 NormalMap inverted Y

Hi!!!

I found a detail in normal maps. Maybe will be a EEVEE limitation…
If you use a mirror modifier with offset UV, the “other side” invert the Y channel.

I

Uvs
We’re using overlap uvs for save memory in game engines.
In cycles, sketchfab works fine.

This fix work fine!!!
A vertex color for invert only Green Channel in the offset uv

It’s not a bug report :slight_smile: , is only a doubt about eevee behaviour.

2 Likes

Eevee is supposed to match Cycles here, if it’s doing something different it’s a bug.

1 Like

Yes, cycles do it well.
It’s a bug… :sunny:

Can confirm, mirrored uv’s is very commonly used in games.
Stumbled on this issue myself today. (look at teeth)
teethnormals

3 Likes

Yes, same problem here.

1 Like

Ok, I found 1 more clue.

The Green channel flipped could be caused by the “inverted shell”.

Check it out: https://blenderartists.org/t/addon-flipped-uvs-selector/668111

Cycles fix this problem, EEVEE not yet.

Maybe @fclem can confirm if it’s a bug?

https://developer.blender.org/T53750

1 Like

So… Is there any plans on fixing it? It’s still present in blender-2.80-c3d46694e21

3 Likes

Hmm, i still have this issue