Blender 2.8: Blender crashes by rendering of volumes

Hi,

I need help with crashing by rendering of volumes.

In the file qbvh_volume_all.h there is line ±286 with
Transform itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);

I have situation when object == OBJECT_NONE(-1). Could I use tri_object variable instead object?

Thanks.
Milan

In this case we should skip the transform altogether, because the coordinates are in world space already. Fix committed in https://developer.blender.org/rB5261cd233c0d4de30b792263d0ce6711efd5101a.