Blender 2.8: Blender crashes by rendering of volumes


I need help with crashing by rendering of volumes.

In the file qbvh_volume_all.h there is line ±286 with
Transform itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);

I have situation when object == OBJECT_NONE(-1). Could I use tri_object variable instead object?


In this case we should skip the transform altogether, because the coordinates are in world space already. Fix committed in