Baking Ambient Occlusion to Vertex Colours in 2.8 like in 2.7 BI?

So 2.7 had a feature that allowed you to bake AO data to vertex colours, but that hasn’t been included in 2.8 as far as I can see. Probably because it was the Blender Internal Renderer that handles that and 2.8 doesn’t have that.

(See: )

I decided not to put this in RCS because this isn’t asking for a new feature, but rather asking if there are plans to bring back this feature to 2.8. Right now I’m having to jump between Blender and Maya constantly to do this.



I desperately need this for game development. It sucks having to use 2.79 for this function.

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