Maybe it’s just me, but it feels like the
Auto Tiles option currently works kind of reversed. For me (and IIRC until only days ago) this should, when checked, kind of estimate an optimal tile size for the scene. If unchecked, it shall use the one defined in the input box below.
However, currently it is reversed. See these two screenshots:
when Auto Tiles is unchecked, the user cannot enter a value. The scene at low resolution (i.e. HD) renders in one single chunk on my system
when it is checked, the user can enter a tile size, which is used when rendering
Was this change intentional? It kinda makes no sense to me from a users perspective IMHO